As a teacher in school, I didn’t focus on STEAM education, and yet, that is exactly what the Controllable Vehicle Project that I’m going to tell you about was! The Learning was fun, motivating and engaging and covered science, technology, engineering, arts and maths. The approaches to learning incorporated vital communication skills, taking thoughtful risks, working collaboratively, persisting in solving problems and working through a creative project.
Having taught Controllable Vehicles in similar way for the past few years, I was looking for complete transformation on how this project was taught. Utilising the power of technology was key and how to incorporate other curriculum subjects that would further develop pupils’ critical thinking and problem solving skills.
This project covered:
Independent Learning: Creating a Controllable Vehicle Digital Guide
A ‘how to build a controllable vehicle’ video guide was created for the pupils to follow. The purpose of the controllable vehicle guide was to demonstrated to the pupils the steps to make a controllable vehicle – this involved filming each section, adding a list of equipment required for each step and instructions. The pupils could pause, rewind and watch the video as many times as they needed to, as they progressed through the controllable vehicle project. This allowed the children to work in a much more independent way and more importantly at their own pace. When the children were ready to move onto the next section there was a list of equipment they would need that was available at the front of the hall. The guide was shared to multiple device using Airdrop and accessed by the pupils via the iPad.
Controllable Vehicle Project
The hall was set with table and chairs for 60 children and all the necessary materials and equipment the pupils would need to make their controllable vehicles. 1 iPad was given to 4 children to access the controllable vehicle guide.
After a brief introduction concerning safety; protecting the iPad from saws, glue etc, how to access the digital guide and having been shown an example of a finished product the children were raring to go.
Benefits of this approach
There were many benefits to this approach which include:
The use of digital technology to support the children’s learning was a huge success. It was an outstanding learning experience for the children with such a challenging topic.
Creative use of technology across the curriculum
In the second part of this post I will cover how I continued this creative project following on from designing and making a controllable vehicle – utilising the power of technology and how to incorporate an integrated approach to learning involving other curriculum subjects and keeping the learning meaningful to the controllable vehicle project.
I’d like to share with you the activities which were incorporated into the car project which culminated in an excited Car Show’ to parents.
The projects included:
1.Used a spreadsheet to consider costings for their project, including costs and number of parts and hire of equipment per hour.